Video Games Tutorials and News - How To Make Roblox Gaming Thumbnails

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Today we're going to be going over how to make Roblox gaming thumbnails. I'm talking about the ones on this channel because the ones are just screenshots with some text. I'm talking fully rendered, awesome, bright, colorful click. Yes, big thumbnails anyway. First things first, hop into the Roblox studio and go to your plugins.

Get already pro plugin Bring your avatar in, type in your name, spawn it's origin, and make sure to click r6. Now that we've got this guy all in here, let's just raise him up a little bit, and then we're going to left click or right click on my bad export selection. I already did this, so I'm not going to do it again anyway.

Put it anywhere on your computer where you're going to remember where it is. So now we have only our accessories. And what we're going to do is export those again. export selection, and we're going to call this the one-row builder hat. It doesn't matter what you call it, however, it's going to help you stay the most organized.

Now we're going to head on over to Matt RBX's. Roblox rig v4 from 2018. We're going to go to this media file right here. Now that you have it on your computer, you just need to extract it or unzip it. I'm just going to extract it to the desktop. There we go. You'll open it up. You'll go to rigs.

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There's type a and type b, and then there's even something called type a wrist follow. I know when we switch or type b, we're going to type b guys, the easier one, and then there's default, or faceless. We're going to go ahead and do faceless. I know there's a lot to look at, but you know what we're not looking at are Roblox characters, so we're going to click the head first, go to our material properties right here, and just get out of here.

Okay, we're going to introduce a new thing. We're going to click the yellow button image texture, and then a new open finder texture, and add it on. As you can see, it's here now. We just click the rest of these, and we click the little drop down arrow, and boom, we just add our texture onto the rest of those one by one.

There we go. Now we need our hats. Guys, file import, wavefront. We're going to select builder hats and make sure we split by group now. I'm going to rotate them 180 degrees on the z-axis, and they're still a little bit messed up, it looks like, so I'm going to grab them and just drag them down a little bit.

Something like that looks good to me. I guess we can't grab most of it, but if we grab this and move it, as you can see, our hats are not connected to the Squiggle body, so what we need to do is click on our hat. Go into this little orange square right here and go to parent. We're going to type mesh and head, so now when we rotate the head, the hat is attached all right, so the torso is a little bit different.

You don't just go over here to parent, you need to click on your little thing, switch this into object mode, click on your object, whatever you want it to be, whatever your accessory is, click on the wires down here and then do control. P, and set this to bone. We're going to do the same thing for the necklace as well.

We can rotate, and as you can see, the sword and the chain are staying with our torso, which is very nice. Now I know we're excited to get on to posing our character for our thumbnail, but first I would recommend just saving this file. Before we can render, we have to tell the blender what it can see in the render, so we need a camera.

We're going to press shift a and then add in the camera. There it is right down there. Let's just move this kind of thing over here. Now for me. In the frame just like that, and we're going to click right there, and then we're going to press 0 again to get out of our camera view. But now our camera is set where we want it to be, let's jump into our render view and see what we've got going on.

It looks like our accessories They are a bit transparent. To fix that, we just have to go down here, scroll all the way down, and change alpha blend to alpha clip, and we have got to do that for each accessory. Very simple what we want to do next is add in some lighting, because what is a render without lighting?

Let's go to lights and we're just gonna do a point light, put it right in front of our character, and a little bit to the side, so we can create a little bit of depth, a little bit of shadow on the other side as well, and I'm gonna make the power up to like 70, which is quite a bit, so this light that we've already placed is going to be called our key light.

We're going to place another one by pressing shift in the back, sort of on the opposite side of the key light over here to reduce the harshness and shadows. We're going to reduce this to 50. So it does not need to be as bright as it's not the main light for your character. I'm going to put mine around right here, sort of in the back, a little bit up, just like that.

Now we're going to add one more light, which is arguably the most important light. This one's going to be our backlight. Let me see, let's put this in the middle. Let's put it in and see how it looks. So with this light and without, as you can see, our highlights on the shoulders are just pretty nice all right, so our lighting is looking okay but not exactly the best.

What we're going to do next is go to a website called {956}. So here we could get an HDRI. I think I want an outdoor one with a pretty sunny sky. Let me just look through these real quick and find the one I would like. I like this one. Grab 8k and download this website is completely free, by the way, so don't be scared if you want to go hop on and check it out.

Come on, internet, you can do this all right. Once it's finished downloading, you just want to grab it and drag it onto your desktop, and then you're going to go to the world right here. Click on the little use nodes thing, switch color to environment, texture, now you're like, this is a little crazy.

You're going to click "open" and find where you saved it on your computer. Mine's right here. Yeah. Looking nice Now we don't want to see this whole background when we're rendering, so let's click on this little guy. Go down to film and click transparent, and now we still have all the benefits of it, but we don't have to look at it now that we're done with the lighting.

I'd recommend saving it again just in case you crash or want to use it later. There we go. We're going to come over here to our file format and go to png, and we're going to switch this to rgba. There are only a couple more things that we've got to do before we can click that render button. First things first, we're going to add ambient occlusion.

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