Video Games Tutorials and News - Everything Facebook Revealed About The Metaverse In 11 Minutes
Meta name change
I am proud to announce that, starting today, our company is now meta. Our mission remains the same, still about bringing people together through our apps and their brands. They're not changing either, and we are still the company that designs technology around people. Hey and welcome to Connect today.
We're going to talk about the metaverse.
Starting with the most important experience of all, connecting with people. Hey, you put on your glasses or headset and you're instantly in your home space. It has parts of your physical home recreated virtually, it has things that are only possible virtually, and it has an incredibly inspiring view of whatever you find most beautiful.
Hey, are you coming? Yeah, just gotta find something to wear. Hey Mark, Hey, what's going on? Uh-huh, who made this place? It's awesome, right? It's from a crater I met in L.A. I know it's you. Of course it's me. You know, I had to be the robot man. I thought I was supposed to be the robot.
I knew you were bluffing. Hey, wait, where is Naomi? Let's call her Naomi. Hey, should we deal you in? Sorry, I'm running late, but you've got to see what we're checking out. There's an artist going around Soho hiding art pieces for people to find. 3D street art. That's cool send that link over so we can all look at it.
This is stunning. Okay, that is something that's awesome. I love the movement. Wait, it's disappearing. This is amazing. Hold on, I'll tip the artist and they'll extend it.
Privacy and safety
Wow , Privacy and safety need to be built into the metaverse from day one. You'll get to decide when you want to be with other people. When you want to block someone from appearing in your space, or when you want to take a break and teleport to a private bubble to be alone. You're going to be able to bring things from the physical world into the metaverse, almost any type of media that can be represented digitally.
Photos, articles, music, movies, books, games, you name it. Lots of things that are physical today, like screens, will just be able to be holograms in the future. You won't need a physical TV; it'll just be a one-dollar hologram from some high school kid halfway across the world, and you'll be able to take your items and project them into the physical world as holograms in augmented reality too.
One part of this is horizon home, which is our early vision for a home space in the metaverse. The Horizon Home is the first thing that you'll see when you put on your quest headset. Today, there are already a bunch of options to choose from, and in the future, anyone will be able to create one. We've just called it home until now because it's been missing something very important.
Soon we're going to be introducing a social version of Home where you can invite your friends to join you as avatars. You'll be able to hang out, watch articles together, and jump into apps together. Then there are horizon worlds, which are where you can build worlds and jump into them with people. Horizon is designed to make it possible for everyone to create, and we're already seeing people build some really interesting experiences, from creating new games together to throwing surprise parties and VR that family and friends around the world can join.
Work in the metaverse
Over the last year and a half, a lot of us who work in offices have gone remote, and while I miss seeing the people I work with.
I think remote work is here to stay for a lot of people, so we're going to need better tools to work together. Let's take a look at what working in the metaverse will be like. Imagine if you could be at the office without the commute. You would still have that sense of presence, shared physical space and those chance interactions that make your day all accessible from anywhere.
Now imagine that you have your perfect work set up and you can actually do more than you could in your regular work set, and on top of all that, you can keep wearing your favorite sweatpants. We focused more on work, and frankly, as we've heard your feedback more broadly, we're working on making it so you can log into Quest with an account other than your personal Facebook account.
We're starting to test support for work accounts soon, and we're working on making a broader shift here within the next year. I know this is a big deal for a lot of people. Not everyone wants their social media profile linked to all these other experiences, and I get that, especially as the metaverse expands.
I'll share more about that later, but I'm genuinely optimistic about working in the metaverse. We know from the last couple of years that a lot of people can effectively work from anywhere, but a hybrid is going to be a lot more complex when some people are together while others are still remote. I think this could be very positive for our society and economy.
Giving people access to jobs in more places no matter where they live will be a big deal for spreading opportunity to more people. Dropping our daily commutes will mean less time stuck in traffic and more time doing things that matter, and it'll be good for the environment.
We plan to continue to either subsidize our devices or sell them at cost to make them available to more people. We'll continue supporting side-loading and linking to PCs so consumers and developers have a choice rather than forcing them to use the Quest store to find apps or reach customers.
And we'll aim to offer developer and creator services with low fees in as many cases as possible so we can maximize the overall creator economy. While recognizing that to keep investing in this future, we'll need to keep some fees higher for a period to make sure that we don't lose too much money on this program overall.
After all, while a growing number of developers are already profitable, we expect to invest many billions of dollars for years to come before the metaverse reaches scale.
Today we're introducing the presence platform, which is a broad range of machine perception and AI capabilities that empower developers to build mixed reality experiences on Quest 2.
Now you want to tell us more about the presence platform. Yeah, we've said before that realistic presence is the key to feeling connected in the metaverse, and the presence platform's capabilities are what's going to deliver on that promise. Things like environmental understanding, content placement and persistence, voice interaction, standardized hand interactions In fact, let's start with our hands.
I mean, the human hand is an engineering marvel, and bringing hands into VR was no easy feat. It required a lot of collaboration in product design and research, but we continued to improve that product, finding new ways to navigate with gestures and interact with VR, so today we're introducing the interaction SDK.