Top Games Ranking - Top 8 New Games Of May 2022
May is upon us, and that means a bunch of new games are upon us. Hi folks, it's Falcon, and today on GameRanks the top eight new games of May 2022 are listed. Starting off with number eight, it's Trek to Yomi. Now this is a really interesting-looking title. You don't see a lot of full black and white games, and we're getting that for a very specific reason.
This is a samurai game that's intended to be presented very cinematically, and in a lot of ways, it reminds me of what I thought 3D article games would look like before we really saw 3D article games. It's a hack and slash adventure, kind of 2.5-d but sometimes 3D, stylized. In truth, it looks like it's probably just a massive amount of fun, but further than that.
I kind of like the idea that this kind of cinematic, kind of fixed camera stylistic, visual oriented, type of gameplay is getting some attention because it's a game that a lot of people are talking about more than I would have expected, and that's partly because I think Devolver Digital is the publisher and they've got a pretty big publicity arm at this point, but I also think part of it is that the potential of this game, if it pans out, is one that could really have a big influence on not just samurai games but hack and slash games in general.
It looks as though it's taking a slightly more artful approach, however, without sacrificing any of the fun gameplay, like the combat looks absolutely enjoyable, so I've got my fingers crossed on this one. Yomi comes out on pc, the Playstation, and the xboxes on may 5th. At number seven is My Time at Sandrock, which comes to us from the developers of My Time at Portia, but the game looks to sort of continue that series.
Portia was looked at as sort of an alternative to Stardew Valley, which was 3D, added a little bit more in the way of combat mechanics etc., and is regarded to be a pretty good game. My Time at Sandrock is a sort of desert version of this. In some ways, it feels like it takes on the character of a wild west city builder, except that there's so much more to it.
It also clearly retains the Ghibli-inspired aesthetic of the first but expands on that as well. These games are fun because they take place 300 years after an apocalypse where modern technology is basically destroyed, and it feels a lot like a self-aware industrial revolution, action adventure, or farm city sim.
At least from how it looks to me, I think it looks like a tremendously fun game. The other one is a lot of fun, although I will say my experience with it is a little limited. It's one that I put a little bit of time into and I do think, at least based on my experience with it, that it earned its reputation as a really good alternative to Stardew Valley.
I'm excited about this one because it looks like they've expanded a lot of the systems. That's not to say the previous one had limited systems, it certainly didn't, but it almost looks like it's attempting to go further in terms of what it is to separate itself from Stardew Valley a bit. I really like to see that my time at Sandrock is coming to PC, early access, May 26th.
At number six is Warhammer 40k Chaos Gate Demon Hunters, a reboot of the 1998 game, Warhammer 40k Chaos Gate. The whole point of this one is that there is a plague that is going to be unleashed unless you find it, purge it, and stop the plan in what they're calling a cinematic, story-driven, fast-paced, turn-based, tactical RPG.
There's a research component to this game, and it's another game where the choices that you make are going to have large effects on the current world. Some planets will actually end up falling to the plague depending on your choices. For all intents and purposes, this looks like a pretty fun sort of fantasy sci-fi tactical RPG.
I'm interested in it. I love the aesthetic. I think they've done a really good job of rendering the Warhammer 40k universe in a way that's visually interesting and I'll certainly give Demon Hunters a try when it arrives on May 5th. And number five, assault and sacrifice, a follow-up to a five-year-old game called Sultan Sanctuary, developed by Ska Studios, is a game that essentially tries to adapt the soul formula to a two-dimensional game.
The original is extremely well liked by a certain cult following, and it refines the combat of the original, which is a little more simple than the 3D Dark Souls type games. You can definitely see the type of blood-borne influence on it, although I'd even characterize the combat as a little simpler than that given the updates in a lot of games that we've seen over the last couple of years.
They've also added a grappling hook, which is usually a mechanic that works better in 2d, so between that and the otherwise great and probably tighter combat built on the originals. Sultan's Sacrifice should shape up to be a pretty darn good side-scrolling action RPG. It's coming May 10th to PS4, PS5, and PC, and number four is MX vs ATV Legends.
The latest in the MX versus ATV series is basically an off-road racing game. The whole idea is to become a professional off-road writer where the better you play, the more fans you get, the more sponsors you get, etc. There's a career mode. There's online multiplayer. There's also local multiplayer, which is nice.
This is the kind of game that I do enjoy in kind of a two-player split-screen situation. It kind of takes me back to the Nintendo 64. This is a series that's always had some pretty good track design between the two-wheelers and the four-wheelers. It's just a hell of a lot of fun. On May 24th, MX vs ATV Legends lands on PC, the Playstation, and the Xbox, and number three is vampire: The Masquerade.
Swan Song is a really different take on vampires and the masquerade than the straight-up bloodline sequel we are still waiting for, which got delayed last year and we have no idea when we will be seeing it. Swan Song is kind of a combination between a CRPG and a detective game, and it's more dialogue-based than anything else.
I mean, you'll still be feeding on humans to maintain your form during the course of the investigation. Because obviously, if you don't maintain your form, you will pretty much blow the entire thing. But while this game probably won't satisfy the urge that it's meant to, it does seem like there's a large amount of depth that the developer.
Big Bad Wolf, just really wants to mine, and I think that that's great because there is a whole lot of lore from the tabletop game world of darkness on which all the vampire the masquerade games are based that I think really does lend itself towards the type of game that they're attempting to make here.