Top Games Ranking - 10 Games Where Nearly Everything Can Be Destroyed
We've got a variety of different games across all genres and generations.
Earth defense force
So let's get started with number 10. The Earth Defense Force series, or EDF, isn't always necessarily known for its destruction because, technically, you're the good guys most of the time, but you can cause a lot of damage in these games thanks to just how large scale these battles really are.
If you've never played one of these games, essentially you are an earth force fighting against an alien invader that is essentially a giant bug. Yeah, it's that simple, and that's really the charm of this game. These creatures can cause massive amounts of destruction, but sometimes, so can you. Depending on what type of explosive weaponry you have, you can finish a mission or finish a level with just a bunch of leveled buildings all around you.
And even though you look at these games, you might think they don't look graphically that impressive, toppling a building always looks pretty cool. I don't know what that says about us, but this is also just a good side note to point out that if you've never played any of these games and you like what you see here, good simple fun arcadey blasting, definitely check one out. We don't talk about them enough here on this channel .
Destroy all humans reprobed
Next, over at number nine, sticking to the similar topic of alien invaders, let's talk about destroying all humans. Specifically, the newer remakes like the Destroy All Humans re-probe that was released last year. This kind of remake reimagining of the original game definitely still gives you all that satisfying destruction.
and it's just more impressive now with beefed up graphics. It's really, really satisfying.
Megaton rainfall vr
Next , over at number eight, we have a game called Megaton Rainfall. You've probably never heard of it, but it is an incredible game worth playing in VR. Essentially, you're Superman. It's awesome it's an open world, actually, like an open universe simulation, so while you're on the ground you can destroy some buildings, fly through some buildings superman style if you want, but you can also just instantly fly up into outer space, and when you're up high you have the power to shoot massive energy blasts and cause craters, leave absolute massive craters.
Whether you're just kind of free roaming and messing around or actually engaging in the game and fighting off enemies, it's all procedurally generated areas of the planet; cities, buildings, structures, stuff like that. And while it certainly isn't the best game by any means, just the ability to destroy stuff like this super fast in VR is incredibly impressive. The game's a bit older, it looks a bit older, but the destruction is still Chef's Kiss.
Next, over at number seven, we have the Katamari series, which yes, is not exactly what will come to mind immediately if you think about destruction, but I mean seriously think about it. It actually gets kind of horrific if you want to think about it, but it's presented in this really cool Japanese art style and just an overall gameplay design that just makes it absolutely satisfying to play.
It's a really interesting and unique concept. No other game has really nailed it quite like them in this series, and it is just oddly satisfying. So while it's not destruction, like you're not taking a flamethrower to a bunch of trees or something like that, like a lot of other games on this list, we thought this was absolutely worth mentioning because Katamari's destruction is a very unique spin on Katamari's destruction.
Anyway, you see what I did there?
I'm sorry Next, over at number six, we have a game that you might not immediately think of. It's Minecraft yeah, I mean, Minecraft, when you break it down, is like the ultimate completely destructible game. You build tools. All or most of those blocks have certain ways that they can be absolutely destroyed.
You remember getting your house blown up by a creeper? yeah, that stuff still sucks. Plus, the game just has so much room for experimentation, where you can build explosives and really get crafty with how you blow things up, or do a sandbox mode. Build a convoluted explosion with tons of TNT crates and explode half your game world while watching your computer.
But really, all in all, there's a lot of destruction in this game, and it's a bit smarter than you'd expect.
Next, over at number five, we have a game called Black. This is an old school now at this point, first person shooter from 2006. This is back when EA was focused on making some pretty inventive single-player experiences, and this was developed by Criterion Games, the folks behind the Burnout games, and they specifically wanted to do here what Burnout did for destruction.
They wanted to apply that to first-person shooting. It's absolutely ridiculous and zany. There's barely a story, it's really just about these crazy action set pieces and all of the destruction. That was a hundred percent of their focus. You're playing as Jack Keller, who is just kind of a gruff shooter.
None of it really matters. What matters is the fun and the chaos, and just pulling it all off had multiple difficulties that had high production value. It certainly wasn't the best game, and it was actually really short for the time being. It wasn't really quite worth the price, but the experience was a hell of a thing.
Next, over at number four, we have the Battlefield games. Of course we had to mention these because destruction can be so much fun and there is a lot of it and there's been varying levels of it where in bad company games it felt like you could destroy absolutely every single inch of a structure to some of the more scripted levolution stuff that was still pretty awesome to topple a skyscraper in real time in the middle of a map during a multiplayer mission to newer stuff like some really impressive weather effects destruction to the way snow on rooftops would react to explosions There is a lot of destruction in the battlefield games overall.
Yeah, we're going way back. Remember rampage on arcades and the earlier consoles where you'd play as a big creature? Maybe a giant lizard, a giant monkey, whatever you want, you just absolutely lay waste to buildings. The actual objective is to, like, survive, get through levels, kill all the enemies, and stuff like that, but it was really satisfying just to take down a lot of these buildings and destroy these areas because the destruction was so tangible; stuff would take multiple hits, things would slowly break apart the more you kick a building.