Spider-Man - Remastered Pc Optimization Guide - Best Rtx Settings For 60 Fps



Finally, we are back after a long time away, and speaking of a long time away, Spiderman is now out on PC. There is some good news and some bad news along the way. The good news first: the graphics options on offer here are comprehensive and allow different kinds of users to tailor the game's visuals to their own hardware's performance.

The bad news is not a literal negative from an optimization standpoint; it's just the games are quite intensive and very confusing once raid tracing comes into play, which is kind of expected for a PC title in 2022.

My hardware setup

Take Note guys that I am using an rtx 3070 with a 5600x ryzen processor. Let's see if we can hit a consistent 60 fps as we swing around the city in its best visual fidelity.

Optimization step 1 & 2

Optimization step 1 & 2

First things first, let us select the very high preset, then switch ambient occlusion from hbao to ssao. For some odd reason, HBAO looks broken in this game. The contact shadowing accuracy you would normally get using HBAO is weirdly absent here, and it's not just because the labels are switched or something like that.

Performance still reflects the intensive nature of HBAO, as you can see here in their frame rate comparison. But SSAO has more shadow depth in this title, especially in the areas between the ground and the objects. So this is a no-brainer. Not only will you get a better picture quality in SSAO, but you will also enjoy a healthy performance boost.

Next, simply.

Optimization step 3

increase texture filtering to 16x, shadow quality to very high and if your cpu has a good single thread performance increased lod to very high, as i have said earlier, this game is intensive, not just for your GPU but also for your CPU. To test your case, take note of your GPU usage whenever you swing around the city.

If it drops below 90 percent constantly, it is usually a sign of a CPU bottleneck, so you can try testing the different levels of detail settings and see if your usage increases by around 90 to 99 percent, which should also improve your frame rate along with it. For me, I'd recommend very high for today's CPUs, but you can also settle for high.

Just be careful with going anywhere lower since it will remove objects at a more noticeable distance, which means more pop in and we don't want that,either.

Aa solutions

Aa solutions

For the AA solution, I recommend using taa over dlaa. If you favor performance, however, dlaa looks much sharper compared to taa, so if you favor clarity over performance, go with dla .

1440p non-rtx optimized settings

So that's it guys. If you're not interested in RTX, then just leave them off and you can go ahead and enjoy the game.

But if you still want RTX, well, okay. Let's go ahead.

Rtx weird performance solved

After testing for so many hours, I have found that there are two different sets of rtx performance scaling which are weirdly opposite of each other. The first is rtx with no upscaling techniques, and the second is rtx with upscaling techniques for the first set.

Rtx set 1 (use when gpu limited)

This is where I recommend you use Digital Foundry's rtx combination of high reflection resolution and very high geometry detail. Dropping to high resolution may give you more noisy artifacts along the edges of freight trace deflections, as you can see here, but using very high geometry compensates for the slight resolution downgrade by giving you far more complex details in the objects that your eye can immediately notice.

On top of that, this combination gives you a far superior performance. If you are not using upscaling methods, just use this combination .

Rtx set 2 (use when cpu limited)

Rtx set 2 (use when cpu limited)

Now on to set two. The reason for this distinction is that once you've used up scaling methods, the visual difference in performance scaling is actually reversed. The first combination of high reflection resolution and very high geometry detail will now give you degraded visuals and worse performance, compared to very high reflection resolution and just high geometry detail.

This applies to all three upscaling methods. Take a look at this example. Notice how set number one has become much noisier visually and performs much worse compared to set number two. Notice how GPU usage also dropped when using the previous combination, which caused the lower performance. If you would like to use upscaling methods, increasing geometry quality will introduce CPU bottlenecks, so be sure to use combination number two.

Object range setting

Object range setting

Either way, always use object detail level 6. Increasing object detail does generate more ray traced objects, but there are diminishing returns once you go above 6 because CPU usage heavily increases, which causes your GPU usage to also drop and decrease your frame rate even further.

At the same time, the visual difference is very minimal to the naked eye, so just stay at level 6,.

The best upscaling method to use

Finally, let's move ahead to those upscaling methods. Now you might think AMD's new fsr 2.0 is the best, but for Spider-Man it is still low quality to my eyes. Take a look at this example. Notice how the flickering in a distant building is only present in igti and fsr 2.0.

On DLSS, this is entirely absent. To recap, I recommend three main groups of graphic combinations. The first one is the non-rtx combination. Simply select the very high preset, set ao to ssao, increase texture filtering to 16x, shadow quality to very high, lod to very high, and use taa. The second one is the rtx with no upscaling methods.

Just carry over the settings we used in the first group, enable raytraced reflections, set reflection quality to high and geometric quality to very high. The third and last group is the opposite of the second group. Toggle reflection quality from high to very high and geometric quality from very high to high.

Don't forget to enable your preferred upscaling method. For me, it would be of DLSS quality.

Optimized settings showdown

Optimized settings showdown

Now Let's take a look at how our different settings groups compare to a fully maxed out RTX configuration at 1440p. So that's it for me, guys. I hope this article helped you out in some way. Thanks again to everyone. Take care, bye

Apologies for the lack of activity for the past few months guys. This was my last year in graduate school and had just recently obtained my master's degree. Woohoo! Also, notable games for optimization were very scarce these past few months.
Similar articles: