Sea of Thieves - Is Captaincy In Trouble

Sea of Thieves - 2022

So it's been a week since Captaincy was released and the reception seems pretty mixed. I've seen a lot of people saying this update was just kind of meh and then other people claiming this is the best update Sea of Thieves has ever had. I think people who are upset about the captaincy update are upset about either one of two things.

First. And Rare has said that this is kind of their idea of a prestige system. People have been asking for ages to be able to reset all their faction rep when they hit max rank, so you could do the grind all over again, and that's what this kind of is extremely. Long-term goals for people obsessed with the grind A quick update While I was actually editing this article.

Rare put out a statement saying that they listened to the community and they nerfed the Milestone grind by quite a bit because they, and I quote, wanted all play styles to be represented. All the play styles you don't think you're forgetting? Okay, we'll get to that now. That's the first reason people are likely upset, and I think the second reason is because the milestones within captaincy are not retroactively considering previous stats, and we don't know which of these stats they've been actually tracking this whole time.

Sea of Thieves - advanced

I really doubt they've been tracking how long we've been on fire or how long we've been sleeping in the beds. Those are the main concerns I've seen with people's captaincy, and I think we're really missing the point here. I think one thing that people really need to remember is that Rare intentionally did not put any PVP milestones in this update, and I'm losing my mind now.

Most of you have probably noticed there are no milestones that relate to PVP at all, the closest being time spent on the ferry or the number of cannons fired. There's even a whole section in the Milestones called the feared, which is just like how many Krakens have you killed. It's honestly a joke, but I'll tell you why this is almost certainly a business decision by Rare because captaincy is something that's been talked about for ages, and they know this update was going to bring a ton of new people to the game and they did not want to give rewards to veterans.

Sea of Thieves - athena

On new players. I get that, but we could have struck a balance, we could have found a middle ground, and there is so much missed opportunity here. I really do think we could have curated some PVP Milestones that would not have been so hyper-specific as to encourage spawn camping and things like that, maybe even just a certain number of Emissary Flags you can turn into the Reaper's Hideout because I don't know, maybe that's already a mechanic in the game and there's a whole faction built around syncing people with Emissary flags.

Could we not have at least done that okay? I'm sorry for the rant. You get my point. I just really think that the potential for PVP trinkets could have been really cool. They could have done something that was a totally different type of trinket that would actually make your ship look scary to other players.

Sea of Thieves - basic

Maybe something on the outside of the ship, like special lanterns, or something people would be able to see on the horizon too. Give them some fear the second they see you. That was originally kind of the idea for Pirate Legend. When the game first came out, the devs would always talk about how they wanted players to have that feeling of awe and maybe even fear when seeing a PL ship coming at them.

That isn't the case at all. PL is, honestly, just considered the tutorial for Sea of Thieves now, and I think this could have been a cool way to put that dynamic into the game. And yeah, it's super obvious that Rare will likely be adding new milestones in future seasons and that Captain C will be a new form of side progression moving forward, but.

In a game that is supposed to be about playing how you want to PVE or PVP, it's just a bummer that Rare intentionally and directly discourages PVP. Through the lack of milestones, we really haven't had any significant PVP content for the last couple seasons, and I've said in my other articles that I really do think we needed a PVP season before Captaincy, but the biggest issue of all, for me, is that I genuinely do think season 7 is one of the coolest updates to come to Sea of.

Sea of Thieves - battle

And it is just sad that the huge portion of the community that enjoys PVP wasn't only not considered but actively ignored. TV, and blurbs. You should come hang out with us and join our Discord.

I thought we should take a look at Captaincy a week later and talk about how it relates or doesn't relate to PvP.
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