Rocket League - 5 Things You (probably) Don't Know About The Highest Rank
These are five things you may have never known about Rocket League's highest rank, starting with the absurd amount of money people are willing to pay for a rank they didn't earn themselves. If you've ever hoped to reach a certain rank one day or even grinded your way up to that rank, you understand how difficult and time-consuming it is.
A task that can be done through smurfing opponents and seemingly unwittable lobbies. It takes a lot to push through in order to finally achieve that dream goal, but in finally doing so, you're rewarded for your efforts with a ranked cosmetic. At the end of the season, in spite of that, there are people that are able to get the same reward as you or better for absolutely no effort, and this is because of the players and websites out there dedicated to elo boosting, which is when someone else plays on your account for you in order to get the rank you want in exchange for a shocking amount of money.
Keep in mind that offering or purchasing boosting services is a bannable offense if you're caught, as we've even seen in the past with the infamous corrupt situation. A pro player got permanently banned from Rocket League for publicly doing just that. And for all you aspiring pro players out there, here's a surprising fact about the SSL skill level.
There is a massive skill range from the average supersonic legend to the next tier of bubble players and then to professional players. This is because the entry level of SSl is around 1900 MMR, and this, of course, goes all the way up to 2200 MMR. For the top players in the rank, all these SSl players may be considered the same rank, but that 300 meter gap is just about the same difference between a grand champion and a diamond player.
The grind to supersonic legend will probably be the hardest rank you'll ever have to climb to, but going further past that entry level and then going pro is a whole different piece of cake. Not to mention, pro players often use rankings as a way to just practice their mechanics and not necessarily play for the win for some mere ranked points.
To many of them, rank doesn't mean a whole lot, but what it does mean is that they'll often go into matchmaking with a completely different playstyle than how they would compete in pro play. I mean, why would they strain themselves when they can just use scrims to improve and practice against the highest possible competition?
So if you do reach SSl, don't forget that the MMr difference is no joke. Just look at the competitive six-man's ranking system, where we see five different ranks that all resemble supersonic legends. What players also don't realize is that being SSL in different game modes is perceived very differently.
Let's take a look at two. If you're a supersonic legend in 2v2, chances are you'll run into very sweaty lobbies with a lot of pro and near-pro players, but if you were to queue at that same elo in 3v3, most of the time you'll find plenty of players around that SSL entry level we were talking about before.
This is because twos typically require more mechanics and rely on your individual ability more since you have one fewer teammate. It's just a much better indicator of your overall skill when more of the game is based on you. Threes are often overshadowed by six man's because of this and just looked at less overall for 1v1.
We can look at Squishy, First Killer, and Fairy Peak because they all have something very similar in common. They all started their careers heavily involved in 1 on 1s. Along with many other pros, this caused them to get a reputation for being a great outlet to start out a pro career. Because of the inherent solo ability required in both 1v1 and 2v2, they have turned into a popular way of getting discovered and beginning pro careers just after players are able to transfer that ability into 3v3.
We rarely see pros spark up out of nowhere from people grinding rank 3s, especially nowadays, even if they're able to reach the top 100 leaderboards. Then, of course, the extra modes are kind of just in a league of their own, but better players will look much higher in ranked twos and threes, and it's said to use a player's rank to judge a player's skill in the 3v3 game mode, so keep in mind that there may be one game mode in particular that is worth grinding for what you want in the game.
Now here is a substantial fact about the first player to ever reach supersonic, a legend. The SSL rank was created after season 14, with the highest rank at the time being Grand Champion, but the gap in this rank became so prevalent that Rockley needed to create more ranks to combat it. Instead of looking at the 300 mr gap of SSL today, the skill range of Grand Champions back then was more like a 700 mr difference, meaning it was more like comparing a grand champion with a low platinum player all for the same rank.
The Legend was an obvious choice here, but what many people didn't know is that the first player to ever reach this new SSLR rank was a 13-year old. Well, if you want to get technical with it, the rank was actually first achieved in Rumble, but for the regular competitive rock of the game mode. This was the case.
This player would turn out to be, of course, not just any young prodigy, but a player you may be familiar with nowadays, and that 13-year old was Daniel, the rookie who would go on to be a pro and star player in the narlcs. For space station gaming at just 15 years old, this wouldn't be the only time we saw Daniel ground up to a rank, proving his talent, and we definitely all know he hasn't lost his 1v1 ability to this day.
The highest ranks have changed a lot over time, but one rank that many people didn't know existed was the blue, champion rank, on February 11, 2016. At the beginning of season 2, the game was released with a new ranking system that was as follows: It may seem like some ranks are missing from the list, but that's because almost two weeks later, on February 24th, a patch was released that rearranged the blue tier of ranks, also adding shooting stars to the mix, as well as adding three new purple ranks and what we now know as Grand Champion, to be the highest rank in the game.
This was also the first season you'd be able to get a yellow grand champion title. This needed to be done because this "blue champion" rank was way too easy for high-level players to reach, with most pros actually just getting it straight from placements, which really doesn't happen nowadays. And of course, with no season reward level back then, meaning their season of grinding would be over just as it was starting as far as reaching the best rank goes, the developers realized they needed to add more ranks, and they did so, as well as adding five divisions per rank.