Pac-Man 2: The New Adventures - Sega Genesis - Angry Video Game Nerd (avgn)
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I want something new. Who said that? Oh, Pac-Man 2: The New Adventures. I guess I'm going to play that now. In Japan, this game was released as Hello Pac-Man. However, in the North American release, the game had a bit of controversy around it. In the 90s, a company named Accolade developed and published their own unlicensed Genesis games by reverse engineering the lockout chip.
This pissed Sega off, who, in '91, sued Accolade not once but twice. They eventually settled and allowed Accolade to become a full-scale licensed publisher. This also pissed off Nintendo because Accolade was releasing so many games on their bitter rivals' platform, so Nintendo made another company go ballistic to get around Nintendo's publishing limits.
And they all got this weird cheap sticker slapped on the label. The most common complaints I've heard about this game are controlling Pac-Man's mood swings while pairing vague tactics to solve each level. If you're lucky enough to have the booklet, there are some hints in the back. In the front, the game is glorified as the world's first interactive cartoon.
You guide and help him with Namco's innovative character guidance interface, also known as CGI. Not to be confused with the other cgi abbreviation, there's definitely a masochistic tone that makes the game feel counter-intuitive to play. What the shit? We're friends now after shooting shitstones at his face.
That's a good way to get your ass kicked if you don't put someone's eye out first. I mean, come on, that looks like it hurts right there. Damn okay, so the first mission is to get Pac-Baby some milk from the local farm. It seems simple. Wait for those eyes. This shit could be it. The next mission is to get a flower for their friend Lucy's birthday.
This time you have to take a lift to the mountains, and what a hassle. This game starts to ramp up the cryptic difficulty. Unlike other point-and-click and decision-based games, this one takes it to another level by making you a secondary god-like co-op to Pac-Man. If I don't intervene, he will just walk off this cliff like a shit lemming.
You've got to be super vigilant. This shithang glider is shit. It's an exercise in frustration with no checkpoint. It's a kick in the sack, and what a shitload of shit that was to get this stupid-ass flower. And also, before you can leave this level, you need to find three ID cards. There are some secrets littered around too, like that pack pellet or stale ass pizza gross.
You can also tell ghosts are nearby because their eyes are on certain objects. Eventually, after a metric ton of shit, you return with the flower. Everyone's happy, but guess who's not? I'd be more pissed than upset, hang gliding in hell for a shite flower I could have gotten from a store. I guess seeing as all the stores in this world are closed, Pac-Man had to go to the top of some god-forsaken mountain to get them.
It's not like flowers happen anywhere else besides mountain tops. The third level is where Pax'shit starts hitting the fan for Pac-Man. The ghosts have stolen Pack Junior's guitar. Now you have to go to the city and hunt down those thugs. The city has a huge array of things to interact with, and for something that should only take minutes to do, it feels like hours go by.
By this time, you'll notice things that are really out of place, like this shit. To get Junior's guitar, you have to turn into Super Pac Man and smite up the ghosts. After defeating the ghost, you take the guitar back. Okay, so now we're on the final level and this part is just weird. The witch is collecting ABC gum.
Why that's nasty, man. When you eventually find your way into the evil witch's science lab, you come across the number sequence for the ID cards when you collect them. So there are a couple of good things about the game. One is that it has unlimited continues, and two, the password system is pretty helpful.
If you shit up and want to go back to get it right, you can pretty easily. Every moment of the game generates a password that you can find in the menu. However, if you wait too long, Pac-Man gets pissed. Okay, now for the final boss. Now it's definitely the gum monster. It's definitely spelled with a g.
I mean, look, we all know what it looks like. Let's all just grow up and get our minds out of the gutter. This shit encrusted poopy shit final boss isn't really too hard to beat as long as you avoid his arms. Stay in Super Pac-Man mode and keep shooting the shit out of the gum monster's face until he goes back into the gross gum pit he came from.
I finished this game at 21, which goes to show there is so much more to it if you have the time and patience. It's a shitty game, well sort of, but sort of not. It's different it's an acquired taste. It's a radical jump from the fast-paced, simple maze games we all grew to love. So maybe if they just didn't call it Pac-Man 2, it would have gone over a lot better.
It's an interesting game. It's worth having in your collection. You've just got to put up with Pac-Man's emotional outbursts and just separate it from the original Pac-Man. That's all what the shit is. Man, this game is shit.