Minecraft - 33 Secret Things 1. 19
Well, you think you're a Minecraft expert, but not for long. These are 33 secret Minecraft things you probably didn't know until the new 1.19 Wild update. I bet it won't be that many. One, if you help a neck sladdle kill the mob that it's fighting, it actually has the power to clear any mining fatigue effect you may have had inflicted on you.
Not only that, it will also give you regeneration. Based on the number of axolotls around, granting you the achievement of the healing power of friendship, definitely a good friend to keep around next time. Grading an ocean monument instead of carrying buckets and buckets of milk Number two If you aren't familiar with the warden's old designs, then you're definitely in for a treat.
Around four months ago, Mojeng released a ton of images showcasing old concepts for the warden. There are designs of withers. They respawn anchors and some pretty disturbing ideas, so I recommend checking them out afterwards. Speaking of disturbing, disc 5 is the newest creepy disc on the block, but the community has already figured out a bunch of the hidden sounds in its melodic mystery.
You've got skulk shriekers, amethyst clusters breaking, and even a few sounds sampled from Minecraft dungeons, like the ender scent and the vengeful heart of Ender. It's definitely going to make for a cool story once someone puts all the pieces together, three and a half. I'm trying to reach 1.5 million subscribers by the end of the year, but I can't do it without your help.
It's completely free and I really would appreciate it. Number four is in the same vein as number two. In the skulk vein, there were tons of prototype designs for skulk that looked completely out of this world. I mean, imagine walking into a cave and seeing this. Trypophobia-inducing a mess sprawls across the walls.
The skulk, also known as the hollow before it was changed into what it is now, number five, the souls in the warden's chest, and yes, they were confirmed to be souls, which is awesome. The heart acts like a heart and actually beats faster when the warden is suspicious of a nearby mob. Because the warden hunts on a sense of smell and hearing, it becomes more suspicious.
Whenever it detects noise from a certain entity multiple times, depending on how fast these stalls pulse, you can figure out how much danger you're in at number six. This update gave us a ton of new achievements. You might not know about them. These include When you've got a friend in me, when an alley gives you an item, sneak 100.
When you crouch next to a warden or skulk sensor. When you catch a tadpole in a bucket, and when the squad hops into town, when you get all the different types of frogs on a lead, that one is a personal favorite of mine. Number seven Skulk sensors give off different signal strengths based on the type of sound they're detecting.
There are 15 different amplitudes, each with a different group of sounds associated with them, for example. Walking gives a strength of 1, and picking up powdered snow gives a signal strength of 13. You can use this property to set up sensors that only detect a specific sound using this design developed by Mystic, perfect for a secret base that only you know how to open.
Using this design of blocks and stairs, you can manipulate the way that skulk charge spreads, allowing you to funnel all the skull growth into a specific area of your choosing. A little bit ago, I mentioned a couple of new achievements, but there are actually two more legendary achievements that are hidden until you unlock them.
Number 10, on the topic of frog lights. If you've never heard of them, then you're definitely in for a treat. If the new frog mob happens to eat a magma cube, it will spit out a frog light. The color of the light depends on the type of frog; purple from white frogs, green from green frogs, and yellow from orange frogs.
11 speaking of new mechanics, whenever a goat rams into a hard block like a tree or an oar, it will drop a goat horn. You can also find them dotted around in pillager outpost chests, which definitely explains the war-calling raids. There are eight different types of goat horns, but my favorite has to be called, "I mean, just listen to it." Number 12: I already talked a bit about the origin of the warden, but here's another trivia fact that goes even deeper into puns.
The original concept for the warden was actually meant for the 1.16 Nether update as a type of blind piglet that could only respond to sound. This is what it looked like in its early prototype phase, but this idea was eventually postponed, as they ran out of time. 13 despite multiple statements that the warden was meant to be blind, observing its pov using spectator mode reveals they can actually see perfectly well.
Number 14 the typical campfire structure in ancient cities actually has a hidden campfire, underneath all the layers of wool, but I think the greater mystery is where all that wool came from in the first place. These campsites parallel the wall rooms in woodland mansions, leading to some very interesting speculation about the Illiters and the ancient cities.
Number 15, the new darkness effect, is brutal, especially since in this update you can no longer give yourself full brightness by changing your gamma level above the maximum value in the options file. If you didn't even know you could do that, well now you can, but there are two ways to decrease the harmful effects of this debuff.
There is actually an accessibility slider that can minimize the impact of this effect, and putting on night vision makes things much more manageable. At number 16, the warden is summoned by activating a shrieker, but the shriekers do give you three chances and only summon this beast on the fourth strike.
In case you've forgotten what stage you are on, they're actually subtitles and sounds associated with each state of advancement. The warden approaches, is for one strike, and sounds like this. The warden advances, is for two strikes, and sounds like this. Then you better be careful because one more slip up and he'll be right there.
Number 17 Speaking of the warden, some of the old names for this beast were the stalker and the hollow, but in a recent episode of Secrets of the Warden, it was revealed that his real canonical name is in fact William, making this monster just a bit less intimidating to come across. Many people seem to believe that the reinforced, deep sleight block found in the frame of this giant city center statue is unbreakable, but that's not the case at all.
Despite it taking an absurdly long 82.5 seconds to break, making it the longest to mine block in the game, it is breakable, although you don't get anything out of it, so there's really no point in it. Number 19 on the topic of reinforcement, deep slate A huge conspiracy is that this structure is a portal to another dimension.