Grand Theft Auto V - 20 Insane Little Details In Rockstar Games
There's so much going on in a Rockstar game; these giant, insane worlds filled with so much, it makes it easy to miss the small stuff. Hi folks, it's Falcon, and today in the game ranks 20 insane little details. In Rockstar Games, starting off at number 20 in Grand Theft Auto IV, the helicopter can blow water around.
Rockstar really went nuts with the physics effects in Grand Theft Auto 4, and while most of them are really noticeable and flashy, like when you're shooting or knocking people over, there are also effects that are really easy to overlook, like in most games we're used to helicopters causing some kind of turbulence effect on water, but in this game they took it to the next level and actually made it so if you fly a helicopter low enough, it causes water to deform from the force of the helicopter.
blades, and It's interesting because a lot of the physics stuff from Grand Theft Auto 4 really wasn't continued in Grand Theft Auto 5, but this one they actually beefed up in five, and it's more impressive there. Moving on to number 19, in Grand Theft Auto 5, when characters hate being followed and they'll attack you if you follow them around too much.
GTA 5 has some really amazing little details in it. One of the best additions is the character swapping mechanic and some of the really funny stuff you can do with it, like if you manage to spot another playable character walking around San Andreas, like say you're Trevor and you see Michael or Franklin or whatever, you can follow them and, depending on which person you follow, you'll get some unique dialogue with them.
They complain about what you're doing, "Hey Mike, you're stalking me or what?" If you continue to follow them long enough, they'll get sick of you and knock you out. It actually begs the question, why more people who aren't playable characters? Don't get annoyed with you following them around and number 18 in Red Dead Redemption 2.
If you try to rob people while you're drunk, they don't take you seriously. Of course, when it comes to little details, nothing can really beat rdr2. But just like with the old GTA games, we've covered them in depth in a lot of other articles, because I mean, there are only two RDR games, whereas we're going on our sixth GTA at this point, and that's not counting any of the side games, so we're basically going to only try to mention them a few times in this article.
There are a lot of funny little details about getting drunk in RDR2. Of course, it's a fact that people laugh at you when you try to stick them up when you're drunk, but there's more to it when you're drunk in RDR2. The hUD elements like the text on the screen will actually be misspelled, and if you manage to anger the law and then get blackout drunk, that doesn't save you because you just don't see the police picking you up and dumping you in prison.
That's where you wake up, and number 17 in Bully. If you don't have any money, instead of buying a soda from a vending machine, you just kick it. This is a cool thing I didn't really realize you could do in this underrated game from Rockstar Vancouver. One way to heal yourself is to buy a soda from a vending machine around the school, but if you're out of cash, you can just kick the machine instead.
It's a funny little detail by itself, but if you kick it enough times, you usually shake a soda free. It's not the most efficient way to get some health back, but it's crazy that they made it so that something would actually happen if you kicked the machine enough. And at number 16 in the GTA, the car wash has changed depending on the type of car.
There are car washes dotted around Liberty City, and I'm guessing most people don't bother because they do exactly what they say they do. They just wash their cars. The only thing they do—the only reason to go into a car wash in this game is if your car is dirty and you want it washed. The fact that they're in the game at all is kind of an impressive detail, because they're utterly unnecessary, but to make it even more insane, they made it so your car will get washed differently depending on if it's a convertible or not.
You drive a car with a hard top on and you just go through the automated washing machine exactly as you would expect, but if you're driving a convertible, you get a hand washing animation. It's just a bunch of really unnecessary details that, paradoxically, are super necessary to create a more realistic feeling world.
At number 15 in GTA San Andreas, if you park a taxi in enemy territory during taxi missions, then rival gang members will start messing up your vehicle. This is pretty specific. Normally, other gangs don't really hassle you a whole lot in San Andreas, but if you're trying to do a taxi job, they can make your life pretty difficult.
While you're on a mission, if you park a taxi in an enemy gang's neighborhood, they'll come out and start smashing up your car as long as you sit there. It's kind of hilarious to watch, but also a pain if you're actually trying to make some money. And number 14, rdr's, raindrops, gather on the screen only when you look up.
This is a really specific thing that you may not notice or realize happens in a lot of games. If it rains, you get raindrops on your screen no matter what happens, but in the original Red Dead Redemption, the simulation is a little more realistic. Instead of always getting raindrops on the screen, it only happens when you tilt the screen up, and if you look down, the raindrops eventually evaporate.
It just sells it way better than non-directional rain droplets. and number 13 in Grand Theft Auto 5. When you wear tinted glasses, it changes the first person view. Being able to view the world in first person is a great addition to GTA 5, and this one detail that Rockstar put in is kind of wild.
If you change your costume to include tinted shades, if you go into first person, your vision will be tinted in the same way that those glasses are intended to be. They also made it so your character eventually adjusts to the light, so the color starts to slowly fade until it goes back to normal. This is an impressive detail.
It's also nice for players who don't want to look at the world through a colored filter in first person. If they don't want to, it just takes a while to adjust, so it's possible a lot of people did not realize that the effect would eventually go away. And number 12, in Max Payne's clothes, will eventually get covered in sweat before anyone complains.