Elden Ring - Fromsoft's Next Game After Is Likely Sci-fi Mech Ip Armored Core, Everything We Know
Well, it seems as though we're not going to have to wait all that long, and it may involve mechs, one of my favorite things in any kind of medium. I'm already super excited about this. When software really got big, they had this series called Armored Core that old school fans especially will be well aware of, and it seems as though they are planning to release a modern new entry, based on the information we have and based on some leaks that we have seen in the past couple of months, all the way back in 2016.
PC Games then released the following article, whose headline reads, "Software has three games in development as of this year, one of which may be armored core," they speculated. When asked if the studio had abandoned armored core given how long it had been since the last armored core entry from Fromsoft.
Miyazaki straight up told four gamers, whose interview was translated and transcribed by PC Game Zen. Of course, some time has passed since armored chord verdict day, and there was a difficult situation for armored core, but it is not going to end the series. It'll come back, he said, and as of the publishing of this article, it may very well be in the near future, which I'll get to in a bit.
The article continues, When asked what projects the team was working on, he replied, Our future direction is that I'll do three big projects. One is an action RPG with a dark fantasy intended to be represented by a different approach to Dark Souls. That's Eldon Ring. The other one is a new game and a reboot of the title that we have been working on in the past.
There's a clue that it's likely an armored core, and this will be further evidenced by recent leaks, which I'll get to in a bit, and the last one is something different from our usual approach, perhaps something a little strange. This I'm very curious about but not a whole lot of elaboration. That brings us to earlier this year.
January of 2022, when reset era user red licorice leaked a survey that he received that featured a description of this Fromsoft game alongside screenshots and articles. This was all compiled by reset error user Angie. Here's what he posted on January 8, 2022. These screenshots are unique id watermarks, so it's probably not a good idea to post them, but I did screenshot the text description.
Here we have a screenshot of the synopsis of this alleged, still unconfirmed but likely legit, armored core entry. The synopsis reads as follows: melange an unknown substance that could dramatically advance human society, in the past, this substance caused a cosmic catastrophe on planet Bashstar that engulfed the surrounding star systems, and eventually its very existence was lost decades later.
The melange reaction was confirmed again on planet Bashstar in search of the unknown substance that should have been lost. Various speculations began to swirl. Various parties are getting involved: government corporations, cultists, and unknown mercenaries. The game is a third-person shooter mecha action title that lets you move around an overwhelmingly detailed map that represents a unique sci-fi world with dynamic mech action.
You will face strong enemies and fierce battles both at long and short range using guns and blades. Those who have played Armored Core will know that this is par for the course for this series. Moment-to-moment gameplay The synopsis also seems to confirm that Hidetaka Miyazaki is the main man behind, you know, dark souls and sekhiro and bloodborne and elden ring.
It seems to confirm that he's directly involved with this project, as this is a sci-fi world created by Hidetaka Miyazaki or the sci-fi world created by him from the software's unique and deep sci-fi world view and multi-layered story set on the planet Bash Star, a sci-fi world devastated by a planet-wide disaster, with an overwhelming sense of scale that only Mecca can provide.
Modern Fromsoft games do tend to take place in a more depressing setting, one that has been afflicted by a major calamity, and it seems as though this new armored core entry will be no different. We can likely expect that kind of oppression. The vibe that soft games tend to give off is intriguing, and I'm excited to see how that melds with the mecha gameplay.
The synopsis also briefly describes the game world as a vast field that represents a multi-layered world in a massive and three-dimensional map, and by three-dimensional, they likely mean there's going to be a lot of verticality. Given the ability for armored core mechs to fly, you can feel the scale of the mecha universe.
A wide variety of maps offer an array of challenging enemies and carefully crafted situations that are worth taking on again. And now I'm curious as to how this game will be structured. Is it going to be one massive world with interconnected areas a la Elder Ring, or is it going to be smaller but still sizable sandbox areas that are separate from each other?
Is that what they mean by a wide variety of maps? And they talk about how carefully crafted situations can be taken on over and over again, again and again. So does that mean they're replayable missions because that is how an armored core tends to be structured? I've recently started playing Armored Core.
I'm starting with one right now, and that's very much a select a mission, get dropped into this little sandbox, and then do the mission. I mean, it takes like a couple minutes tops. I'm assuming it's gonna be on a much grander scale than the armored core one, but I'm curious as to whether they're gonna stick with that structure or if they're gonna open things up a little bit more and make things a lot more seamless in terms of how you navigate the world and how you take on one mission after another for me personally.
I get the sense that when they say a vast field and a massive and three-dimensional map, that seems to be referring to one giant world and perhaps a variety of maps, you know, various different biomes and various sections, kind of like how Dark Souls is, you know, seamless but kind of divided into different chunks, since Dark Souls from soft games have been seamless and interconnected.
So I feel like that'll carry through in the new armored core game, but challenging enemies should come as no surprise since that has become Soft's trademark, and I'm curious to see the level of challenge we can expect from this title, and then scrolling further down there is a mention of long and short range battles.