Elden Ring - Warrior Class Guide - How To Build A Bloodblade (beginner Guide)
Elden ring beginner warrior guide
In this older article, I'm going to be going over my blood blade build. This is a beginner warrior build that uses two weapons to set the bleeding status effect on enemies effectively. I know that I said I'd be getting to my advanced arcane archer guide, but it seems like we're so close to having one article for each class, so I think I'm going to do warrior hero real quick and then we'll get on to the more advanced builds,.
Bloodblade character creation
So for this build, you're going to use the warrior class. I like it because it comes with dual blades and you can dual wield it immediately. The Sim Cards attack rather quickly; they have a very fast moveset. What you're going for with this build is trying to inflict bleed on enemies by putting bleed ashes of war on both scimitars, so that when you hit rapidly you can inflict the bleed status effect as you fill their bar very quickly.
How to make this build work
In order to make this happen, you need to head to Fort Height and get the bloody slash ash of war, and then you're going to have to duplicate it, so you need to go buy one of the lost ash things from the merchant that's in the southwest part of the weeping peninsula, which costs about 3 000 runes or so, and then you need to get to Round Table Hold.
The easiest way to do that is just to go to the market, let him kill him, and then talk to Melinda at the site of Grace there, and she'll take you there. Then you can go to the blacksmith and duplicate that ash of war, and you can put one on each scimitar. You're obviously going to want to upgrade these as fast as you can, and the best way to do that is to go up on the hill there in Stormhill and have the troll smash the stone thing, grab the shards there, and then go into the tunnel, grab a bunch there.
That should be able to get you somewhere close to plus two, otherwise you might have to farm some shards from the soldiers there at Gate Front Ruins. You can also get some better armor there, so it's not a total wipe from doing it. Other equipment you'll eventually want for this build are the turtle talisman; this build is extremely stamina hungry, so you're going to want that so that you recover your stamina quickly so you can get back to swinging; and the er trees' favor, which also increases your stamina and your equip load. This will allow you to wear heavier armor, take more hits, and also increase your stamina so that you can get more swings.
When talking about attributes, the two that you really want to prioritize are endurance and vigor. You want to get these up to 20 as quickly as you can. It doesn't exactly matter in which order you do it or if you kind of go a little bit here and a little bit there for each one, but you want to shoot for getting them both to 20, and then you're going to start pumping dexterity to increase your damage.
So the general strategy for this build is obviously to hit fast and often in order to build up the status effect bleed bar of the enemy and rip off a good chunk of their health. Imagine getting hit with a bleeding weapon. You'll see your bars start to fill. Imagine they have the exact same bar and it's different for each character that you're facing.
Their resistances play a role, so some enemies are going to take a lot longer to bleed and some enemies are going to bleed really, really quickly. One thing to note about this bleed bar, just like your bleed bar, is that the second you stop attacking, it starts to drain, meaning that you're going to have to do more work if you wait in between attacks in order to get that bleed bar full because it's going to start clearing itself just like yours does.
This means you can't just run in and hit once and then run away and wait 10 seconds to run back in and hit once like you would with some builds. You need to get in there and get in three or four strikes. Back away and get in three or four strikes as quickly as you can in order to rip that bleed off again.
It's dangerous to do this though, because sometimes knowing that your blood is almost about to proc on an enemy, or that it's close, or you can feel it coming because you've hit them so many times, will trigger you to be more aggressive than you should be, and you can get yourself killed, so you have to prioritize.
You know, building up that bleed bar and staying alive, and you can't always just go 100% aggressive because some enemies are just going to kill you regardless. In some fights, it's a good idea to get that first bleed ripped off quickly and then just fight normally and not worry too much about the bleed status effect, particularly on harder bosses.
That way, you're not getting yourself killed by trying to be too aggressive, and then when the bleed bar rips off every now and then, it's kind of like a nice surprise, and you shouldn't be counting on it necessarily. Another thing I want to mention is that, just for my own antidotal observation, it seems like each time that you set a bleed on an enemy and rip off a chunk of health, their bleed bar gets larger, meaning that it'll take more hits to bleed an enemy a second time than it will the first.
I don't know if this is 100 percent true, but it just seems that way from the way I've been playing. You can test this for yourself when you're facing bosses with large health pools, but it seems like you're going to have to do more and more hits, and then you know the third time you're trying to get a bleed, it'll be even more than the second time.
So keep that in mind and don't just go gung-ho because that first one went off quickly; that second one or third one might take a lot longer. Now let's talk about the scimitars themselves and the best way to get blood rapidly on enemies. The best attack My favorite attack with these two weapons is the sprinting l1.
This sort of dashes you forward, and you slash with both weapons real quick. That's four hits that built a lot of bleed bar. That's not two hits or one hit, that's four hits, and that puts a good amount of bleed bar on an enemy. Another really good attack with these weapons is the jumping l1. This again does another sort of cross-slash animation that hits four times, which is really good for setting bleed between the sprint l1 and the jump l1.
These are the two attacks you want to prioritize when you can. You'll obviously have some regular l1s in there when you know when you're attacking, but you want to try and make sure you always get sprint l1s and jump out ones when you can. Rolling l1 gives three attacks, so it's not quite as good as jumping or sprinting, but it's better than nothing, and you usually want to know how to roll forward l1 or jump forward l1 or sprint forward l1 after any attack the enemy does in order to punish it.