Elden Ring - Astrologer Class Guide - How To Build A Mage (beginner Guide)
Elden ring beginner mage guide
( In this article we're going to be talking about making a mage build an elden ring at the start of the game, how to get started as an age, and what are the things you should do at the beginning in order to get off on the right foot.
Mage character creation
I'd like to begin the game in Elven Ring as an astrologer. When I'm trying to play as a mage, I feel like this gives you the best toolkit.
You start with a staff. You start with glenstone, arc, and glenstone pebble, two spells that will hold you in good stead throughout the whole course of the game, and really give you what you need to play as a mage right out of the gate. By comparison, the prisoner just doesn't have the same spell set, so it'll be a little bit longer before you can get to the same place in terms of casting.
Although it has other advantages in other ways, if you're just trying to play as a primary mage, I feel like Astrologer is the way to go. As far as keepsakes go, I always recommend the Golden Seed to new players. It gives you an extra flask, which can be a huge advantage, particularly when you're being a mage, because you can put that into, you know, an FP flask, allowing you to get more spells off.
It's not super important what you pick, but again, if you're a new player, golden seed is the way to go.
How to play as a mage
Now, when talking about a mage and an elden ring, it's not that difficult compared to other soul games, mostly because you're able to maintain your resources. So you can play primarily as a spellcaster without ever needing to melee in a lot of cases.
Now in order to accomplish that, you're going to have to set your flasks in a way that's mostly mana-based, meaning you're going to need the blue flasks far more than the health ones. The strategy is obviously not to get hit, so you shouldn't need to heal very often because you're trying to stay out of harm's way, so you're going to skew your flasks, you know, 90 percent to the mana side and like 10 to the health side when possible, except in certain scenarios.
But that's basically how you want to play so that you always have enough to kill the enemies with spells. One really great thing in Elder Ring 2 is that when you kill difficult enemies or groups of enemies, you replenish a certain number of flasks, and there are also things like scarabs around the landscape that you can kill that replenish flasks, so this gives you even more ways to get that resource back without resting, so that you always have enough FP in order to cast your spells.
Mage stats and attributes
In diving into the attributes of a mage, primarily you're going to want intelligence. This is what's going to increase your damage with your spells and also any weapon that you use an ash of war on that has like a magic type ash award that makes it have scaling off the intelligence stat, so you're going to want to focus pretty heavily on intelligence.
Keep in mind that spell casting also consumes stamina when you cast, so it may not be a bad idea to have some endurance as well. In my experience, you don't need to go crazy with endurance. You can still do just fine with low endurance, but you probably want to have at least 15 or so, maybe 20. The reason for that is that you want to be able to cast spells and then you want to be able to dodge out of the way afterward.
If you exhaust all your stamina casting and then don't have any stamina to dodge, if an enemy is aggressive, you could be in a really tight spot, but you don't want to spend a lot of points on endurance early on because you need to boost your damage rapidly in order to keep pace with the enemies. Beyond intelligence, the other two attributes you should probably have some points in are vigor and courage.
In order to take a hit or two, you don't want to go crazy again here, because again, your strategy is to not get hit, but putting a few points here will help you, you know, survive a potential one-shot. All you need to do is survive the one-shot attacks. As long as you have enough health to survive one-shot attacks, you have enough help, and then the other attribute is mind.
The Mind will allow you to cast more spells before needing to chug pots. It makes your pots go further because every time you use one, if you use it at the end of, you know, let's say you exhaust your whole FP bar, then you're actually gaining more back with those spots. You definitely want to keep points in mind as well, but you want to lean heavily on intelligence, and then have some points and endurance figures in mind.
There are no attunement attributes like there are in the Souls games. If you're familiar with those that allow you to slot more spells, your memory slots will increase as you find items throughout the game, so I try not to worry about memory slots and how to increase them. They will increase naturally as you progress through the game.
Moving on to early magic equipment, the biggest thing is probably getting yourself a better staff early on. Now there is one that you can get called the demigod staff for something like this that's in the weeping peninsula. There's a mini boss that I don't even think has a health bar that you can kill pretty quickly in that area.
That will drop you a staff that has much better scaling than the one you begin the game with, or you can find the meteorite staff, which is in a rune, over in Caled. You can check the exact location on the wiki. It's called the meteorite staff. It has s-scaling, but you can't upgrade it. It's a really good early game staff that has fantastic scaling in terms of the damage that you deal but not being able to upgrade it.
It's going to be outpaced by other stalls throughout the course of the game, but if you're just talking about the very beginning of the game, you might want to ride over there. You literally don't have to kill anything. You go right into the runes, open the chest, get it. You have an s-scaling staff right out of the gate.
It's fantastic besides the staves, you're going to want to get more spells. Obviously, you're a mage. There is a sorcerer trainer not very far into the game in Limgrave and the waypoint ruins, the same place that it was located in the network test. If you're familiar with that sorcerer's selling, she's going to sell you stuff.
If you defeat the boss in front of her, there's actually a scroll you can get that's just a little bit south of there that you can give to her that will increase the spells that she sells. Some very good spells are there, so make sure you pick those up if you need more spells.
Speaking of the spells themselves, Glenstone Pebble is a spell that you're going to use throughout the course of the game; it's a staple. It's basically like the soul arrow from the Souls games. It has a very low cost, deals decent damage for the cost, and has exceptional range tracking.