Dark Souls - 10 Video Game Fates Worse Than Dying
Nobody likes dying in a article game, but there are moments where it's actually preferable to the alternative. Hi folks, it's Falcon, and today's game ranks 10 article game fates worse than dying. Starting out at number 10, missing out on some awesome or essential weapon that you can never get again. There are few things more annoying in games than finding out after the fact that you missed a really important or cool weapon and there's no way to go back to get it.
Some games try to account for this by making it so lost items show up elsewhere, but that's kind of more the exception than the rule. Like with Mass Effect 3, you can miss out on these two special weapons. If you don't pick them up during a mission, most weapons are yours to buy, but at least with these two, if you don't pick them up, you are out of luck.
Mario is a game that's particularly If you're rough about this, though, there's a really good shield and sword you can miss out on if you get vampirism and end up curing it to get the Elton brand and the Spellbreaker shield. You have to be a vampire, but once you're cured of it, it's impossible to get infected a second time, so that's it.
You can't get those. There's also a little bit more obscure, which is an example we have for you in the form of some weapon upgrades in La Molana 2. They're connected to puzzles, and if you don't solve them right the first time, these essential weapon upgrades are just gone. You've got one chance.
So, yeah, in most cases, this kind of permanently miscible thing isn't required to finish the game, but it can really stink to find out about it when it's too late because not even dying can get you back to it. And number nine is getting caught in a stealth game. If you play enough games with stealth mechanics, you'll know exactly what I'm talking about.
Modern stealth games often make screwing up just as much fun as sneaking and doing it properly, but for more hardcore games in the genre, it can sometimes feel like it'd be better if you just got killed after getting caught rather than being forced to hide. Like in some games, it just takes way too long to lose your pursuers, and most of that time is just spent waiting, like until the alarm level goes back to normal and then you can actually continue.
In the actual game, in stuff like the Metal Gear Solid series, it's often just as fast to just die rather than go through the laborious process of escaping. Waiting for the alert to go down, waiting for evasion mode to go down, and then finally getting back to actually sneaking, like just running up and letting the guards kill you if you get caught, is way faster than hiding in some tall grass for 10 minutes.
Stealth games aren't the only ones with this problem. Like in any open world game with a wanted meter, you're like begging for death when you're at minute 15 of trying to escape a four-star wanted level and you can't find a way to get out. Some of the older Grand Theft Auto games were really annoying about putting you in this kind of situation, but it still happens in modern games too, like Watchdog's Legion, where I just couldn't get away from the cops for what felt like 20 minutes in a situation.
In situations like that, it's probably better to just die and try again, and sometimes trying to avoid death in these games is a lot more frustrating than just accepting it. And number eight, getting stuck in an unwinnable situation. I'm talking about anytime you get stuck in a part of a game where there's basically nothing you can do but, like, fall.
You're stuck loading a save that either puts you all the way back at the start of the level or the game or whatever; it's just simply impossible. A lot of old-school rpgs have situations like this, like they throw a boss at you that's particularly tough and it's in a dungeon that you can't escape from, so you're stuck.
The first Dark Souls game did something like this with Ornstein and Smoke. They're two of the toughest bosses in the entire series, and when you get to them, you're stuck. You can't leave the area they're in at all, so if you're missing a certain weapon or want to try to take on a different class, you're not doing that till these two clowns are dead.
It doesn't even need to be as elaborate as that. Any game with a quick save lets you easily put yourself in an unwinnable state just by hitting the save button at the wrong time. Maybe you hit it right as an enemy attacks, or even in the middle of your death animation, and you're stuck. I hope you made other saves, because if you didn't, you're screwed.
using the save state functions. Things like NES Classic or Switch Online can just as easily get you stuck as they can make a game easier, and all it takes is one missed time save to basically ruin any progress you've made in a game. And number seven, getting a bad ending instead of just dying and trying again.
Some games really go out of their way to punish you if you make some dumb choice at some point. In most cases, it doesn't matter that much if you do something wrong in the game. You can always reload your save and try again, but a few games out there really want to rub it in your face if you do something wrong, like Dead Rising, where if you run on time and don't complete certain main story objectives, you fail the entire thing.
You're basically forced to wait till the end of 72 hours after the game takes place before you can try it again. If you make the wrong choice at the end of Far Cry 4 and kill Pagan Min, the game immediately cuts to black and you get no ending at all. If you want to see the actual end of the game, you've got to have a backup save file because you're out of luck from that point on not rescuing enough of your mudicon, allies, and in Oddworld's Abe's Odyssey.
That gets you a bad ending, and unless you knew how many you were supposed to rescue ahead of time, you never realized the game expected you to rescue that many guys. Sometimes a bad ending can be worthwhile to see and kind of interesting, but for these types of things, I'd rather the game just kill me and tell me that I did it wrong.
It saves me some time at the very least. And number six, getting paralyzed in an RPG or any game that hits you with annoying status effects to take away control. Anyone who's played an old-school rpg series like Final Fantasy knows exactly what this is. Getting killed in these games is annoying, but certain status effects are just a lot worse.
There's nothing more annoying than losing control of your entire party because they got hit with status effects. It's stuff like paralysis. Or berserk, or sleep; they're all basically deaf but more annoying because you're not dead; you just have to sit there and take whatever the enemies give you.