ARK: Survival Evolved - Top 10 Hardest Tames (community Voted)
You're right, kids, it's rascluck, and this is indeed a top 10 list of the hardest times in the ark, as voted by you before we begin. Subscribe, share around, and let's get into it.
So number 10 is the astrocetus. found on gen 1 and 2 The space while can certainly be a nightmare if looking to tame efficiently, requiring a tech hover skiff and cannons, needs a headshot to initiate a reactive animation when hit correctly, all the while avoiding its attacks.
However, lining up a shot can take some practice, but once mastered, it certainly shouldn't cause too much worry. Unfortunately, a mech with an mscm module can make it a breeze to take down, unfortunately, lowering the timing efficiency in the process. While there are other options to tackle it, such as rockets or a static cannon, it's certainly apparent that in order to take one down you'll need to have unlocked some of Ark's tech engrams should you want one, therefore making it just about a worthy entry into the top 10.
At number 9, the shadow line, having experienced this, I can completely agree that the lionfish line is a real pain to tame, at least efficiently. Found on gen 2, they require the most painstaking resources to be fed live fish caught in fish baskets, but not just any fish. The better the weight, the more affinity you'll tame one boy, and to get the best one possible you'll need a fish of weight 2.0 or over a long and laborious grind to find and catch, though now there's some great raft designs to help you out finding them will still be a pain, of course, you've got the trials and tribulations of feeding them to a required sleepy shadow mane, which only sleeps during the day, is usually surrounded by other warp speed attack dogs, and is very easily disturbed if you're not careful. Traps are still being developed even now to get the perfect design, but always make sure to wear Gilly bug repellent and stay clear of their heads, as well as keeping your distance between each feed and hoping nothing startles them during the process.
In number 8, the reaper, an understandable but disagreeable entry, an entry in my opinion, but let's understand why first.
To tame the xenomorph normally, you'll need a light pet, something that can deal big damage and most certainly a trap, and depending on the map you're doing it on has a gear and a lot of patience as you lead them to full safety. Once trapped, you'll then need to drop them to below 2K health, something you can easily pass and kill if you're not careful, before turning off your light pet, ensuring it emits a cheeky pink glow and timing yourself to stand clear in front of a queen to get impregnated. And then, of course, you may need a berthing chamber and reaper glands gained from slime reapers to ensure your reaper baby grows up safely, but it's entirely possible to overlook all of that and make it your very first time if on gen 2, which I have a guide requiring you to lure it to the acidic rivers of Rockwell's innards, allowing that to damage it, and then, once impregnated, prepare yourself, load it up with lots of raw meat, and wait for your baby's animal to auto harvest off you and be locked in one place with no need to feed further and an easy bagging of your own alien scum in the number 7 the troodon.
By far, perhaps the most hated to tame on this list owing to its requirements and frustrating process to bag a sleepy servicer, as in order to tame one you'll need to allow them to kill your tamed creatures with them on neutral and unridden, and the higher the level trued on, the higher the level of time and most valuable ones you'll need to sacrifice, with a level 43 or above giga being your most efficient for a 150 troodon, unless you're far enough into the game that you're mass breeding giggers, you'll likely opt out of that option, with my recommended times being those throw away wyverns you'll never really claim for yourself.
As with troodons needing to kill your creatures, you'll want to offer them babies for ease, and because of that, you'll need a trap with a ramp and near a place you can hatch your baby creatures. Ensuring the troodons will attack your times is sometimes a real pain to initiate, as you'll most likely need to aggro one to yourself in order for it to attack and kill you.
The only joy, once accomplished, is that you're always guaranteed 100. The timing effectiveness allows you to bag a decent torpor-inflicting friend in six.
The void worm No, I take it back. This is my most hated tame, though it's much easier nowadays since recent patch fixes, but even so, in order to tame a tech wyvern you'll need the rarest resource in arc mutagen, found rarely harvestable within Rockwell's innards on gen 2 or crafted from mutagel that can be farmed in the same place, or better yet, on the asteroid spawns that rotate resources within the space void, hopefully giving you a good day of mutagel mining, and once you've amassed a lot, you're then required to reduce the voidworm's health to a fraction.
very similar to a reaper, initiated by stopping for a brief moment with blue thruster fire blasting from its body. At this point, it's time to saddle up and ride it like a sea bass. very similar to equus taming. Just keep an eye out for that message pop-up to feed instead of its barrel roll animation.
Found on gen 1, you'll need to find not only a high level but then take a deep dive into the ocean depths to find yourself a microbe swarm. Sometimes it is a challenge to find and then needed to aggro on you and lore towards your turtle, making sure the distance is close enough to aggro but not too close to die, all the while keeping an eye for any pesky sharks.
But once lured to your shalon of choice, simply move out of the way and let the swarm do their thing to eventually tame your turtle.
the noglin. Similar to the trudon, the brain slug requires a sacrificial process to bag one, but certainly in a more complex system, and that's before we look at the near impossibility of just finding one.
In order to tame one efficiently, you'll need to allow it to mind control your teams, but not just any time as certain ones offer improved affinity, up to 20 per time if using a bronto or voidworm. If you really want to, that's not only needed to be above level 200 times if you're going for a 150 knuckle, but must be unique brand new times and not bread creatures, combined with a frustratingly high level It's a difficult wild to herd around, requiring a big open space to tame correctly, making it a long process to achieve something that can't even be bred or cloned but is arguably a great trophy for any player in a number three.